First Block - One thing I like about the first block is the instruction ordering. Clearly instructions are ordered for best performance (by a compiler), not easiest reading. Instructions 10, 11, and 12 are a nice example of doing an ADD while the expensive LDR instruction burns through cycles and then storing the instruction on the stack. I should look into the cycle count of LDR.
1) STMDB R4!, {R4, R5, R6, R7, LR} - Instructions 1-3 are a standard function start, save off registers and make room on the stack
2) ADD R7, SP, #0xC
3) SUB SP, SP, #0x10
4) LDR R3, [PC, #0xF0]
5) LDR R2, [PC, #0xF0] - I believe is loading a large number likely a 64 bit number into two registers. The PC is being used to pull a constant that is in the instruction stream and dropping it into R2 and R3. The instruction 5 is getting the constant at the same location as instruction 4 but the PC has incremented by 4 (bytes).
6) STR R3, [SP, #0] - Then line 6 shoves the R3 value onto the stack.
7) LDR R3, [R0, #0x28] - So the value of R0 was passed as a function parameter? That plus 0x28 (Decimal 40) is loaded into R3. Note: R0-R3 are the registers used for parameter passing.
8) MOV R4, R0 - Then R0 is moved to R4. That is a parameter passed to the function and copied to R4. Probably for safe keeping.
9) STR R3, [SP, #4] - So now that new value from 7 is shoved on the stack.
10) LDR R3, [R0, 0x48] - R0 + 0x48 (Decimal 78) address stored into R3
11) ADD R6, R0, #0x28 - Yet again the R0 passed value is being used in conjunction with a constant to put a value in R6.
12) STR R3, [SP, #8] - The value from instruction 10 is stored on the stack.
13) LDR R3, [PC, #0xD4] - Looks like another constant is being grabbed at 0xD4 (Decimal 212) added with the PC and stored in R3
14) MOV R0, #0xD - This is a constant (13 decimal) place in R0 for the upcoming function call.
15) MOV R1, #0 - R1 is being cleared, or at the least a value of 0 for the upcoming function call is being readied.
16) LDR R5, [R3, #0] - This value comes from instruction 13, that constant from instruction 13 is now being used to get another value and store it in R5.
17) LDR R3, [R5, #0] - The value from instruction 16 is now used to fill R3 again.
18) STR R3, [SP, #0xC] - Value from instruction 18 loaded onto stack. Stack is full.
19) MOV R3, R2 - Move R2 value from instruction 5 to R3
20) BL #-0x54ED - Branch and Link (Basically calling a function with the parameters passed in R0-R3. Value is negative because it occurs some where (Decimal 21741 bytes?) earlier. Values available to the called function are from Instructions 14 (R0), 15 (R1), 5 (R2), 17 (R3). R2 and R3 have the same value.
21) LDR R3, [R5, #0] - The value from instruction 16 is used to recreate the value in R3.
22) CMPS R3, #1 - Value of R3 is compared to 1.
23) BEQ #6 - Branch if equal to 1 to 6.
1) STMDB R4!, {R4, R5, R6, R7, LR} - Instructions 1-3 are a standard function start, save off registers and make room on the stack
2) ADD R7, SP, #0xC
3) SUB SP, SP, #0x10
4) LDR R3, [PC, #0xF0]
5) LDR R2, [PC, #0xF0] - I believe is loading a large number likely a 64 bit number into two registers. The PC is being used to pull a constant that is in the instruction stream and dropping it into R2 and R3. The instruction 5 is getting the constant at the same location as instruction 4 but the PC has incremented by 4 (bytes).
6) STR R3, [SP, #0] - Then line 6 shoves the R3 value onto the stack.
7) LDR R3, [R0, #0x28] - So the value of R0 was passed as a function parameter? That plus 0x28 (Decimal 40) is loaded into R3. Note: R0-R3 are the registers used for parameter passing.
8) MOV R4, R0 - Then R0 is moved to R4. That is a parameter passed to the function and copied to R4. Probably for safe keeping.
9) STR R3, [SP, #4] - So now that new value from 7 is shoved on the stack.
10) LDR R3, [R0, 0x48] - R0 + 0x48 (Decimal 78) address stored into R3
11) ADD R6, R0, #0x28 - Yet again the R0 passed value is being used in conjunction with a constant to put a value in R6.
12) STR R3, [SP, #8] - The value from instruction 10 is stored on the stack.
13) LDR R3, [PC, #0xD4] - Looks like another constant is being grabbed at 0xD4 (Decimal 212) added with the PC and stored in R3
14) MOV R0, #0xD - This is a constant (13 decimal) place in R0 for the upcoming function call.
15) MOV R1, #0 - R1 is being cleared, or at the least a value of 0 for the upcoming function call is being readied.
16) LDR R5, [R3, #0] - This value comes from instruction 13, that constant from instruction 13 is now being used to get another value and store it in R5.
17) LDR R3, [R5, #0] - The value from instruction 16 is now used to fill R3 again.
18) STR R3, [SP, #0xC] - Value from instruction 18 loaded onto stack. Stack is full.
19) MOV R3, R2 - Move R2 value from instruction 5 to R3
20) BL #-0x54ED - Branch and Link (Basically calling a function with the parameters passed in R0-R3. Value is negative because it occurs some where (Decimal 21741 bytes?) earlier. Values available to the called function are from Instructions 14 (R0), 15 (R1), 5 (R2), 17 (R3). R2 and R3 have the same value.
21) LDR R3, [R5, #0] - The value from instruction 16 is used to recreate the value in R3.
22) CMPS R3, #1 - Value of R3 is compared to 1.
23) BEQ #6 - Branch if equal to 1 to 6.